The FringeSpace Project


Just a little fun with explosions.

Click here to watch yet another ingame video – with more of our updates, and some of the cool new effects.

Yes, it’s small, sorry. I’ll get a bigger, better one soon – but hey, it’s some eyecandy, right?

and another.

and another.

Still Chuggin.

We’ve changed to a new versioning system, which should make it easier for you to identify progress made – and, we’re going to post our current version on the site for you all to see.

Second, we’re now up to 14 ships! We also have quite a few weapons ingame. We’re also in the process of converting all of the ship and shield icons. It’s starting to look more and more like a new game everyday!

I hope to have some effects screenshots, as well as another video. upcoming soon. Keep an eye on the new gallery block up on your right. We’ll try to stock it up for you, as we get a chance.

Just for your edification:




Heavy Mining
Boron Medium
Arc Light
Plasma Rocket
Spire Rocket
Swarm Missile
Sunspot Missile

Come back by soon. You never know when Alpha testing time will begin…

As Promised:

Click here to watch ingame video!

Update: Yes, we’re back.

Item 1: Every ship imported prior to Christmas break is now in-game, *playable*, and bug-free. I won’t bore you wtih the details of how much stuff was involved to make that happen, but suffice it to say that it was a bit of work.

Item 2: JGZ has finished retexturing the Phoenix, the Posiedon, and the Marauder. The Phoenix is rigged and imported to the FS2 format, as well. The Nighthawk, and the Shrike are next up for texturing.

Item 3: I’ve been devoting my time toward “playability” bugfixing and testing. Mostly, because that’s the best way to make sure everything *works* like it is supposed to, and second, because there are a lot of things that will need to be changed about FS2’s code, and it’s flight model, to make this mod possible. If you can’t fly the ships, you can’t identify those things.

Item 4: Once we have a “stable” first-version set of ships, I’m going to work on weapons conversion. As it stands, I have a few weapons stats-converted ONLY – and that is ONLY damage, to boot. As is stands, we have a swarm-equivalent missile, a spire-rocket equivalent, and lasers. The rest will need to be painstakingly duplicated.

Item 5: Most importantly! For your edification, I’m going to try to start posting updates containing videos of the ships in-game, and fighting.

Item 6: Some pictures!

Keep a look out – I hope to be putting more up, soon.

Manta Glamour Shots

Pretty, isn’t she? Psst. It’s ingame too. Shots forthcoming.

IRC Server change

We’re now at EsperNet – – channel’s the same – #fringespace!

Stop on by and join us.

Fighter Conversions

The Archangel, actually flying in a FS2 mission, during a recent test.
More found here.

In addition, there are now a total of 7 ships converted, and ready for testing in-game. You’ve already seen the Arch. Here’s some shots of the others.

Galspan Pegasus

Bora Battleaxe

Demon Pirate


Bora Mace

The Bora Warhammer is also converted, but we haven’t put it into the ship table as yet. Look for a shot of it, soon. Every fighter has lateral and reverse thrust, as well as Slide/Glide enabled. Slowly making progress, but progress nonetheless!

A picture is worth a thousand words

Thanks to Nuke, from the Hard-Light forums, for his awesome work!


I’d like to welcome you to the home of the FringeSpace Project, which aims to convert Tachyon: The Fringe to the Freespace2 Game Engine.

Feel free to take a look around, ask some questions at the FAQ, make a post on the forums, or just enjoy the atmosphere.

Thanks for stopping by.