The FringeSpace Project

Misc Stuff

Even More New Patches

Evenin’ Folks.

Looks like Nova moved the servers again, which means we need an update:

Lobby Patch v2.5 Link – Click Here

Reiterating the fixes for the NEE kit as well:
We also updated the No Environment Effects mod, which was in need of some fixing
for a while as well. Note that if you’re using Win XP, the default install location
used by this patch is now set for 64 bit Vista and later. You’ll need to pick the
location yourself when it gives you that option if you still run XP.

Example:
Win Vista/7/8 – C:\Program Files (x86)\NovaLogic\Tachyon
Win XP – C:\Program Files\NovaLogic\Tachyon

No Environment Effects v2.5 – Click Here

Both of these are of course in the Downloads section here on the site.

Update wise, Z64 is still working diligently on the model program. We got some
usable objects out of it but we’re trying to tweak some of the problems running on
different computers and point data.

In other news, if you haven’t heard, Descent has made a return from the dead. Some
of the former Star Citizen staff split off to run a Kickstarter campaign that
managed to get funded. You can find out more about them at:
http://descendentstudios.com/


New Patches Available

Greetings Space Scallywags.

As we bring 2014 to a close, we were made aware that Novalogic got their lobby
back online. As such we’ve rererere-released a server IP patch so everyone can
play again.

Lobby Patch Link –  Click Here

We also updated the No Environment Effects mod, which was in need of some fixing
for a while as well. Note that if you’re using Win XP, the default install location
used by this patch is now set for 64 bit Vista and later. You’ll need to pick the
location yourself when it gives you that option if you still run XP.

Example:
Win Vista/7/8 – C:\Program Files (x86)\NovaLogic\Tachyon
Win XP – C:\Program Files\NovaLogic\Tachyon

No Environment Effects –  Click Here

Both of these are of course in the Downloads section here on the site.

As a smaller update, the bandwidth on the FringeSpace game server was probably
adequate before, but it has been increased 5x now. So there shouldn’t be a problem
on our end.

We hope to have some more good news for you after the new year.


Prayers Needed for Razor and Family

Razor and his troop could use some prayers.

Show the man some support. Have your church put them on their prayer list if you have one.

Info at the link:

RazorsKiss Site Link


Merry Christmas!

I’d like to wish everyone a Merry Christmas, and I hope you have a joyous time with family and friends as we celebrate the birth of Christ!

I know I’ll be enjoying my time with family!

~RK

(P.S. – I got the foundation for a new computer for Christmas, so, hopefully, I’ll be getting models and updates out faster, in the near future!)


Keeping Space Combat Alive

Here’s an interesting story about the Space Shooter genre, and where it stands these days. It highlights several games using the same engine we’re using, and accords with much of what I’ve been saying about the genre for years.

Also, I’d like to welcome several members to the team.

We now have two more 3D modelers, a texturer, and two new programmers.

On models, we have Carl Gonzalez, and Rob Russell.

On textures, we now have the one and only Dev – aka “The Devil” – formerly of RG and IK – but known, chiefly, for founding the feared “Devil’s Fist” – a group of assassin/mercenaries.

On programming, we’ve added someone you may know – Mossman, once a member of a Tach clan called The Lance. We’ve also added another Robert – but this one does code. He’ll be looking at he network coding, initially, but we’ll see what else he wants to tackle, after that!


Proudly unendorsed by Toad mechanics!


IRC Server change

We’re now at EsperNet – irc.esper.net – channel’s the same – #fringespace!

Stop on by and join us.


Happy Thanksgiving!

May your Thanksgiving day be both happy, and blessed!