The Tachyon to Freespace2 Full Conversion Mod

Little Big Update

Well folks it’s been about a month since we had an update. Sorry to have
kept y’all waiting. On the bright side we’ve got a super size picture update
this time around for your ocular pleasure.

First off here’s Carl’s new Sappers, textured and ready to go:

Next I’d like to say that we’ve got the whole ship rigging issue
figured out. I’m also writing a tutorial so that when it comes time to
have fan made ships or campaigns, you won’t have to go through
all the troubled we did.

Out of this though we do have some things gradually getting in game.

Such as the Fenris Bouy:

First time it got in game, the scale was way off and the bouy was
the size of a small moon!

Later tried some tests to see if we could cause some lag. With 62
bouys shoved together, we were still getting about 60 fps, so no lag.

Also have the Archangel:



…and my favorite pic:

Also the Orion:

Do note that we may end up doing some more tweaking to the
textures, since the rendering quality is different between our
modeling programs and the game itself.

For Tachyon itself, our Saturday games seem to have reduced
their activity, but the Sunday games have picked up around 1:30 PM
Eastern Time (GMT -5). We’ve had 4 and 5 players in regularly lately.

Here at FringeSpace, we’ll continue working on getting vessels in
game and should have some more news shortly.
Thanks for your continued support.

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