Notes from the Meeting
Yesterday we had a staff meeting for those available and I’d like to
share some of what what discussed so you guys can know what’s
will be transpiring in the future here with FringeSpace.
First off I know I’ve said it 3 times now, but RK’s back and is working
on the Warhammer, which is partially complete. We’ll have some pictures
up once she’s a bit more welded together.
It wasn’t per say brought to a vote, but the opinions were unanimous in
deciding that FringeSpace will be a “clean” game in the sense of text,
imagery, and verbal communications in the game. In other words we don’t
feel it’s necessary or appropriate to use vulgarity in our voice acting.
We should be able to play the game with our kids and in the company of
others. Now there still will be “slaggers,” “cowards” and an over-the-top fenris
announcer guy, so we’re not really changing much, except increasing the size
of audience the game can be enjoyed by.
In the ships department, we’ve actually got enough vessels made that we can
tackle the alpha now. However, the last group of fighters prior to alpha will
be the Bora. So they will be in alpha, but it will be a pausing point once they
are finished in order to focus on other needs before we continue with the
Since we’ve got the additional ships, we will be actively looking to acquire
a dedicated texture artist to help us get them fully completed. If you
have skills in the areas of UV mapping or texturing ships, please let us know.
In addition, we also have need of a dedicated FRED or map/mission creator.
If you’ve not worked with FRED but might be interested, that’s ok. The basics
can be learned in about 10 minutes time. There’s plenty of documentation and
people that can be asked for advice.
Of course if you’re a modeler, coder, or anything else, we can also use your talents as well.
Furthermore, we’re not real certain on a time frame due to the workload, life, et
cetera, but there will most likely be a website redesign in the future, as well as
branching out into more social networks. We’re aware there’s several areas of
the current site (gallery for ex’) that are in need of updating now and we’ll try
to get that more up to par than we have in the past.
To give an idea of what we’ve got to-do before alpha:
12 model related items
14 issues with tables
15 programming related items
4 things to take care of with audio
7 missions related issues
13 misc items that need work
So in short, we’ve come a long way, but there’s still work yet to be done.
…and a little picker upper from Nutri: