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Development Status
Completion Status:
Pre-Alpha

Current Version:
0.09e

Version date:
02-13-10

Current tasks:

RK - Ships Modeling
Carl - Ships Modeling
JGZ - Model Rigging, Tutorials
Slap - Weapons & Ships Tabeling
Nutri - Audio - Special Effects
Backslash - Features Coding

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The Fringe








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Multiplayer Guide

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Tachyon: The Fringe's multiplayer is divided into two parts - "Basewars" and "Arena". In Basewars, two teams (Bora and Galspan) have to build/defend their base's defenses and finally destroy their enemy's life support, located in the center of a huge space station. Basewars has some unique teamplay and tactical aspects, which you don't find in any other Space Sim I know of. Basewars games take place in several "Sectors" - one for each team's home base and at least one for "mining". These sectors are connected by "Tachyon Coil Generators" (TCG's), represented by a glittering light blue orb within several pylons. Travelling from one sector to another is achieved by simply flying through the blue sections of these orbs.

Arena is normal melee space combat, which can be used for either 1vs1 "duels" or melees (FFA). There is a way to fight team melee in Arena too, but I havent found out yet how that works. Up to 64 (on a Novalogic-run server, or 32, on a player-run server) players per team can participate in a game, depending on the servers speed and available RAM. The largest game I (original author) took part in so far had about 50 players totally (20+ on each side). Basewars battles between equal teams can take hours to finish (longest one I (original author) took part in went on for about 5+ hours). Arena matches have a fixed timeframe after which the "round" ends, the results are displayed and a new round is started. The maximum number of players is only possible in Novaworld hosted Games ("Halogen Run"=Basewars and "High and Mighty"=Arena). A fast computer and connection (Cable or DSL/ADSL speed) can host up to 32 players, with only about 10% of the lag you usually get in XWA ! Even on my old 56k modem I can host the double amount of players as in XWA (6-8 players) - with almost no lag :)
 
   



   
 

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