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Completion Status:
Pre-Alpha
Current Version:
0.09d
Version date:
09-09-09
Current tasks:
RK - On Return
Carl - Ships/Weapons,
Texturing
JGZ - Model Rigging, Tables, Weapons
Nutri - Audio - Special Effects
Backslash - Features Coding
SparK - Features Coding
5XL - FRED - Map Fabrication |
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Want to say hi, or ask a question?
Server:
irc.esper.net
Channel:
#fringespace
Stop on by, will ya?
Web Based Chat!
Once connected, type
/join #fringespace
Voice Server:
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A bit o' news |
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Hey folks, got some stuff for ya.
First off I'd like to announce we have a new staff member SparK.
If you've not already seen the sidebar, he's lending us a hand
with his skills in coding. Tis' much appreciated.
RK should be making a return in February as I mentioned below.
He's already checked in a few times and is excited to be working
on things again.
House Paladin or "HP" is undertaking a period of restructuring.
They'd like to request any current or former members check in
at their forum. Link
About the last week that SparK's been with us, we've been
working on getting various features fixed or put in the system.
Thanks to a joint effort between Bax, SparK, myself, Nutritious
and several of the FS2 SCP staff, we have a nice looking main
menu. Looks new and familiar all at the same time. Videos
available here:
YouTube: Video Link
Direct (HQ): Video Link
Not a huge amount of stuff going on, but a just taste of what is
yet to come. Thanks for stopping by. ^_^
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Posted by: JGZinv on Saturday, January 16, 2010 - 02:58 AM ( ) |
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Happy New Year! |
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Hey guys, 2009 has been turned to space debris leaving 2010
in it's wake, ready for a fresh start. Feels good eh?
Not a great deal to update you on, but a little news:
RK will be returning to active status with the mod around the first
of February. We're excited to welcome him back aboard.
He's already done some work on a new Warhammer model and
will be finishing it up.
We'll likely be headhunting as well after his return, so if you have
interest in modding, please give us a shout. A staff meeting
will likely be called in February, so if you'd like to drop in to
take a listen, watch the boards for updates around the end of
January.
We've secured permission to use some of the base and
structure models from the collection of SolCommand.
He's got a picture blog here:
http://solcommand.blogspot.com/
We'll probably be using these structures primarily for
testing (turrets, landings, loadouts, etc) and giving the
alpha testers some more things on their maps.
Saves us some time having them already largely built.
I'm in the last stage of doing a tutorial update to include
debris for the ships we make. Plus I'm doing most of the
editing on the SolCommand models above so we can get
them in-game.
Carl's doing some touch up on existing fighters and on
the SP Cruiser.
I don't expect a great deal of news out of us till about
Feb when we start gearing up again. As I've said in my
earlier updates, '08 ~ '09 was a pretty hard year on the
team for jobs and families. By God's grace we pulled
through the trials and tribulations, so we're looking forward
to getting back on track and pushing the alpha out as soon
as we can.
In the meantime, I'd like to mention that a new
Mechwarrior mod has been released, based off the
Crysis engine. Tachyon fiction usually had a close
relationship with the Mechwarrior universe, so you
might check it out. http://www.mechlivinglegends.net
Some gameplay can bee seen in these videos:
Videos Link 1
Videos Link 2
Thanks for stopping in and we'll have some
more news for you in a bit.
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Posted by: JGZinv on Friday, January 01, 2010 - 05:01 AM ( ) |
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Fringe Interview Now Live |
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Hey spacers and scalawags, sorry we didn't have an
update for you in September. Was trying to hold off
for the interview done in October, which is now online.
Here's where it's located:
http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&t=242
There's new pictures of the updated ship series after we made
improvements to the textures, and some info on where we've been
and where we are headed.
Enjoy ^_^
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Posted by: JGZinv on Tuesday, October 13, 2009 - 03:48 PM ( ) |
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Little Big Update |
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Well folks it's been about a month since we had an update. Sorry to have
kept y'all waiting. On the bright side we've got a super size picture update
this time around for your ocular pleasure.
First off here's Carl's new Sappers, textured and ready to go:


Next I'd like to say that we've got the whole ship rigging issue
figured out. I'm also writing a tutorial so that when it comes time to
have fan made ships or campaigns, you won't have to go through
all the troubled we did.
Out of this though we do have some things gradually getting in game.
Such as the Fenris Bouy:

First time it got in game, the scale was way off and the bouy was
the size of a small moon!


Later tried some tests to see if we could cause some lag. With 62
bouys shoved together, we were still getting about 60 fps, so no lag.
Also have the Archangel:



...and my favorite pic:

Also the Orion:


Do note that we may end up doing some more tweaking to the
textures, since the rendering quality is different between our
modeling programs and the game itself.
For Tachyon itself, our Saturday games seem to have reduced
their activity, but the Sunday games have picked up around 1:30 PM
Eastern Time (GMT -5). We've had 4 and 5 players in regularly lately.
Here at FringeSpace, we'll continue working on getting vessels in
game and should have some more news shortly.
Thanks for your continued support.
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Posted by: JGZinv on Tuesday, August 04, 2009 - 08:08 PM ( ) |
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Instruments of Destruction 3 & Steam |
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Sort of a little update here...
First off I'd like to show off Carl's latest weapons:
Tiger & Sunspot Missiles

Tesla EMP (minus glows) & Swarm Missile salvo

In addition, I'd like to make mention that evidently Novalogic
has licensed Tachyon to sell on the Steam service. Steam is most
well known for being a part of Valve, and games such as Team Fortress 2,
Portal, Half-Life, etc. Besides being featured on Steam's main site, Joystiq
and some other games news sites have picked up the story and there's a bit
of a surge in pro-Tachyon comments.
Evidently like GameTap, they've got the downloadable version of the game.
There's been a few players dropping in the servers lately, so be kind - rewind,
and try to teach them some basics should they not know how to get setup.
I believe it's only an introductory price, but Tach is currently $8.99 on Steam.
See here for more details: http://store.steampowered.com/app/32760/
They also have a forums section for Tachyon Steam users.
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Posted by: JGZinv on Monday, June 22, 2009 - 09:56 PM ( ) |
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Instruments of Destruction 2 & Notice |
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Hope all you spacers had a pleasant month of May.
Got a couple things to discuss and some new toys to show off
this time around.
::: Challenge :::
First off I'd like to announce that we are establishing a schedule
for Tachyon games, in which we hope to further facilitate players
to meet up with each other.
Tentatively, if you're up for a game, there should be people
online Saturday or Sunday, 8 to 10 PM EST (that's GMT -5 time zone
for those outside the USA. No one of course is require to be online
at those times, just that you'll have the most likely chance within that
time bracket.
DarkRaven also has also thrown down the proverbial gauntlet with
a statement squarely aimed at veterans:
"I am also issuing a challenge to all the old timers who just seem to talk and
talk but do not show up. Lets see if you are as good as you talk..."
So get your stick out of mothballs, clean yer' rust bucket's windshield,
and bring a body bag. This could get ugly fast.
I'm considering putting up a permanent server like NB Overkilled has,
but this will depend on many things coming up.
If you'd prefer another time period, or have a suggestion, please leave a
comment in this thread: http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&p=1389#1389
::: Our Status :::
Secondly - I'd like to explain some of the reasoning behind our
lack of updates.
As most folks are either experiencing or are aware of, the US economy
took and continues to maintain a nosedive. Thus leaving jobs and
stability a rare commodity.
In our case, here's how we stand:
RK - has been "on leave" for both job, family, and education since
about July of '08. Nothing much changed here. He's not dead and still
posts and checks in about the time we start to wonder if Baron Hajod caught him.
Carl - still pluggin away at models. His job has forcibly required
more from him and he's had to battle a computer virus which ate some of the
more recent stuff he'd finished.
Nutri - still available for working on audio and music. Most recently he's
been able to complete out most of what we needed for the Wells Cargo test mission.
Backslash - Got hit by a megavirus and pretty much wiped out all his
computers. Also still around and trying to get back up running.
Sonic / Killjoy - Job situation managed to settle down some, but of course
it requires more time. In the process of moving houses.
Megaman / 5XL - Haven't heard from in a while. Anyone want a
bounty contract? We'd prefer "alive" if possible, no desentigrations.
JGZ - What business I'm related in, has been very up and down week by week.
Some times it seems good and others you wonder if you'll be in bankruptcy
tomorrow. My primary laptop PC, keyboard died on it, and then it caught
over 20 viruses. Got a new laptop for a month, returned it, then built a
desktop. Currently looking for a cheap laptop. So my files
have been displaced all over the map. Looked into taking some college
courses on game design and artistry, but just don't have the income to
manage it right now.
So in a nutshell, that's why we've been sidetracked since about March.
Technically, things started getting tough in September, but as you can
see we're still around and pressing forward as we each can.
Main reason I do these kind of updates, is that I know as fans, you all
like to know there's progress still being made. There's legitimate
reasons for the delays, and we hate delays every bit as much as you do.
So take comfort in knowing we're still on the right track, with goals in mind.
::: "We Need Bigger Guns" :::
So enough with the mushy stuff, how about some eye candy!
Here we have the newly textured torpedo weapons from Carl:


Please note that we're not sure if the electric green is better than
blue right now. It's something that can be changed if it becomes an issue,
so don't be too concerned if "that's not right!" popped into your mind.
Plus we have the new textured Bora lasers to pair with the earlier Galspan set.


Thank you for your continued support, and we hope to see you
in some weekend games soon.
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Posted by: JGZinv on Saturday, May 30, 2009 - 08:03 PM ( ) |
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Instruments of Destruction 1 |
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Got a big update in terms of pictures to show off...
Carl's been working on the weapons models and has them finished off.
Now the texturing has begun.
If it seems like these are low poly (less detailed) it's because they
don't have a texture yet (see below). Plus with having lower poly models,
that means you can have many more weapons on screen, more players, more
AI ships, etc... without as much slowdown on your hardware.
In reality, evereything being made is of a higher poly standard than what
was used in Tach. So on with the show and tell...
Click on the images for a larger view.
All the basic weapons except for the plasma and helios rockets.

Sappers.

Plasma rocket.

Helios rocket.

Missiles and torpedoes.

Misc weapons (railgun, chatter cannon, emp projector etc).

Bora lasers.

GS lasers untextured.

GS lasers textured 1.

GS lasers textured 2.

That's all for now folks. Should have some more weapons updates
with the textured versions soonish.
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Posted by: JGZinv on Thursday, April 02, 2009 - 06:09 PM ( ) |
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How do you spell awesome? C.a.r.l. |
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Fresh off the Tachband, we've got a special treat courtesy of
Carl... he's really outdone himself this time.
We proudly present the completed Fenris Observation Tower.
Go on, click those images for a better view... you know you want to.





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Posted by: JGZinv on Wednesday, March 04, 2009 - 06:31 AM ( ) |
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...and in the Fenris gate corner |
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We have the Fenris Bouy, all decked out and scuffed up by Carl.
Ain't she a pretty piece of polysteel?
Click on the pictures for a enbiggened version -



As to an update on the rest of things.
Concerning that gameplay video I mentioned I'd be putting up a
while back, still haven't managed to get one. Mainly because I'd like
to get the HUD in place, and FRAPS seems to have developed a major
problem so I'm looking into other recording app options.
We're in the process of tweaking all the weapons and I'll probably be adding
a couple more from Tach to the set we already have.
Nutri's been getting the Voice Actor clips in and we've just about got a
full mission acted out.
That's about all I can comment on for now. Short but sweet. Quick and dirty,
to the point... you get the idea.
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Posted by: JGZinv on Saturday, February 07, 2009 - 08:41 PM ( ) |
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Little Update & Notes |
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Sorry about being a tad behind on the update folks,
lots of stuff keeping us occupied.
First off Carl's posted hi final shots of the Fenris tower and
he's already working on the skin for it.
Overview:

Top Antennas:

Bottom Antennas:

Landing Pads:

Been doing a lot of tweaking to the archangel settings lately, getting
one of our alpha maps setup properly, and some weapons edits. Hopefully
if things go well, I'll be able to make a pre-alpha play video from one of the
test missions soon and have that up for your enjoyment.
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Posted by: JGZinv on Thursday, January 08, 2009 - 07:37 PM ( ) |
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