The Tachyon to Freespace2 Full Conversion Mod

Latest

Forum Section Shut Down

This is just a notice that I’m taking the FringeSpace.org forum offline.
Due to the age of the forum software, which I don’t have access to change,
the board is being flooded with spam bots, posting everything from porn,
to pill ads, and giant posts of mindless text. I’ve been fighting it for well over a
month already, deleting and banning posts/accounts.

Frankly it’s taking up more time each day, and that time can be better
spent modding or any number of things.

So rest assured the posts are not gone, the board is just deactivated.

If there’s some information you need, or you need support for Tachyon,
please go to our other forum at Hard-Light:
http://www.hard-light.net/forums/index.php?board=195.0

…or post to the Tachyon Facebook group:
http://www.facebook.com/pages/Tachyon-The-Fringe/184709132945

…or you can reach me directly via Email:
#JGZinv#@gmail.com (remove the # symbols)

The board will be kept offline until I can reach Razor and a update can
be made, or someone needs something off it and I’ll reopen it for a short time.

Thank you.

Prayers Needed for Razor and Family

Razor and his troop could use some prayers.

Show the man some support. Have your church put them on their prayer list if you have one.

Info at the link:

RazorsKiss Site Link

Late April Note

Well a little bit of an update on things:

We’re moving along a little bit better now, Thaeris from the Stellar Assault
mod has been helping us convert models so that we can get a useable set
of regular ships. These will not be hi poly versions, but you should notice
an improvement in texture quality appearance over Tachyon.

Angelus has come back from a long trip and will start on model
upgrades again.

ShadowZ will be off for some time due to work.

The old Tachyon SBF archives were made playable thanks to the Xentax
modder forums. So that’s nice to have available for reference.

The Tachyon Facebook group has been seeing some activity, please stop
by or follow it so you can be aware of updates from plzdie and myself.

Tach Lobby Down

**** UPDATE **** **** UPDATE ****
Tach lobby is back up. No IP change surprisingly.
**** UPDATE **** **** UPDATE ****

The NovaLogic Tach lobby is offline. Evidently NL is changing things
around yet again. Here’s the announcement from their site.

“In preparation for upcoming releases of new products and services,
NovaLogic is restructuring various web servers so as to provide a more
cohesive environment. During the course of this restructuring, some
redundancy will be removed, and some favorite NovaWorld legacy
features will be revived. During this process we foresee no significant
service outages. The changes will be ongoing, and should enhance
organization and game-play. Please keep watching this Announcement
section for updates and information.”

Don’t know if that means Tach will be removed, since it could be seen
as redundant, or if they’ll keep it around. No idea, we’ll have to see.
In the meantime, you’ll get a white or blank screen when trying to get
to the lobby address. Kali still works for long distance LAN, but people
will have to agree to use it.

Note for March

Hey guys…

I know I don’t post much around here. Best I can say is sorry…
Time and energy is hard to come by.

As to a status report on things here’s where we sit.

At the moment, Shadow Z is occupied with school classes and that there in. He’s made some progress on powerups,
and some items, as well as optimizing / repairing the fenris bouy and station. Both had geometry “fat” and
errors that needed help.

We’re expecting Angelus to return from business matters within this month, he’s been globe hopping so he
can’t really model much. A lot of his work on objects was lost before he had to leave, so we’re hoping we can
remake those quickly.

RK is pretty much going to be away from the mod for an extended period.
He’d like to do something, but he’s working pretty much every hour of the day and night.

Bax is having a rough time with life currently as well. He could use
some encouragement if you have a minute to drop him a note.

Nutri has made known to me he’s working on new music for the menu screen.

Carl, I’ve still not heard anything from. You alive dude?

Slap, nope not heard from either…

Me – I’m trying to stay afloat myself. Been putting resumes out there trying to get work at some decent rate.
Fighting colds and other life problems. Last thing I worked on was the Gal Span Classic HUD, which I managed
to get a fair ways started. However while new HUD code was released, it has poor documentation and a lot
of features we particularly need for FS… aren’t there. So I’ve been sort of wait n’ seeing on that.
Been gathering links to threads and trying to stay on top of topics related to FSO in the meantime.

So yes, not a lot has been done as of late. Let’s be honest though,
we’re less than a skeleton crew trying to do what 15 full time people
would have trouble with under normal conditions. The last couple of years
I think most can agree have been exceptional circumstances.

Hopefully as we can find jobs, time, or new blood, I’ll have some progress to report back with.

Also I’d like to remind folks to pray for the people in Japan, Haiti, and other places around the world that
have been devastated recently. For those in the USA, we know that New Orleans still remains a damaged
city. How much longer then will the destruction on other countries be felt, at such a larger scale?

Oops!

Alert!

I messed up due to lack of sleep and mis wrote 2 digits in a single file out of 200
something files…. and TSB2 prior to 3 AM EST USA Jan 14th will not host games or
connect properly. This also applies to the No Environment Fixes.

The versions that are up now in the same spot are fixed.
Please redownload them. You can install over the top if you
have already applied TSB 2, but not if you have any other version.

New Service Bay Released

A new version of the Tachyon Service Bay has been released
in preparation for the upcoming LanWar event in 2 days.
Two maps have been added, as well as a great many ship
tweaks and adjustments.

It can be found here: Downloads Section

New “No Environment” mods have been made as well that are
compatible with TSB 2.

I would recommend performing a clean install, as many core
files have changed.

LanWar & Other News

Few different things to cover today.

First, January 14th through the 16th I’ll be present
at the Louisville, KY LanWar 48 gaming event and tournaments.
LanWar Site Come see me at the Alpha Hall
Row 6 Seat 12 (JGZinv).

Along with trying a little world of mouth promotion of FringeSpace,
I’ll be hosting a Tachyon server there for as long as possible.

We should be able to use Novalogic’s lobby, so if anyone out on
the net wants to drop in and play we can explode together. Voice
servers will depend on what people at LanWar have the most of, and
I won’t know that till I get there. IRC and the usual will still be up.

For the folks that don’t have Tachyon:

The game itself is still available as a downloadable version,
from Steam, GameTap, and Novalogic itself among others.

$7 on sale at Steam Store

In addition to the 2 multiplayer modes (up to 32 players per map)
in has a full two sided campaign.

The FringeSpace Service Bay mod pack will be used to host
and play with different ships. It is recommended to have for
existing players. New downloadable copies of Tachyon seem to have
been patched by Novalogic, but I can’t confirm this.

With that said, since Novalogic moved the lobby in 2010, I’ve yet to
properly update the Service Bay and optional packs. I’ll be making
an effort to upload new versions prior to the LanWar event that are
also a little better balanced.

If there’s questions or further interest let me know.

Second – I didn’t properly introduce them before, but Shadow Z
and Angelus from Hard-Light have been helping out with models since
October. I thank them both greatly for their assistance.

I’ll have some pictures below, but be aware that some of these are in
the process of being remade, as we had a hard drive crash that
wiped some of the models out.

Furthermore, with their experience we’ve identified some problems
with earlier models (ie. fenris tower, etc) that have to be repaired.

Updates to just about all models in terms of normal maps and
optimization still need to be done, I just haven’t had the time.
Did get around 98% of Fenris Arena rebuilt, just waiting on the
remaining powerups, sound, and megagates, then she’ll be finished.

Due to responses to our YouTube video, Nutri is working on new theme
music to replace the “eerie” clip we had before.

Thirdly, we have had a separate forum up at Hard-Light since August.
HLP FringeSpace

We’re not taking anything from here or moving, it’s just a matter of
getting more exposure to the HLP/FS2 community. It’s easier to get help
when the people are already registered there, instead of asking them to
come here. If there’s something majorly important, I’ll copy it to both
sites.

Fourth – in case no one was aware, Tachyon has a Facebook page:
Facebook Link

It’s not something I have control over, I believe it’s SM plzdie’s page.

Lastly, here’s some of the things Shadow Z and Angelus been working on.

Crystal

Energy Powerup

Mega Powerup

Shield Powerup

NavBuoy

Quad Turret WIP

Different Turret WIP

Satellite

Training Beacon

Comm Static

Just wanted to mention to folks following the site that we’re not dead.

We’ve had some new helpers come on board with the project that are making headway
with our models. We’ve been using another forum more closely related with Freespace 2
to try and drum up awareness about the project.

There’s been some issues along the way as well, not catastrophic issues, more like “oh
sheesh… again?” kind of things. I’ll get into those at another time.
With the exception of our new staff, things have been very slow in general as well.

Suffice to say that I’m planning on doing a proper news update once we’ve got a couple
more models to show. We should have a few objects and several powerups for your viewing
pleasure once we get to that point soon.

I’d also like to remind the Tachyon players that since Novalogic has been moving and
upgrading their servers, we have been using Kali to host games. Unlike normal person
to person play this doesn’t need a ton of annoying ports to clear and firewall rules, it just works.
Look into our Tach forum section for more details.

Few things of note…

Figured it was about time folks had something
new in the way of news….

Besides the usual issues of work, time, and difficulties
therein, we have had some changes around the place.

While SparK and 5XL (megaman) have left for various reasons,
we’d like to welcome Mike and Slap to the team. Mike
will be helping with some coding and Slap is working with
the tables files.

Forum member Timmon and IK Ghost have been providing us
with some neat concept art. The Demon warship is rather awesome:
Demon Hydras

There’s been a development at HLP where the HUD system has
been overhauled and per ship unique HUDs are now possible.
It’s still somewhat a work in progress, but we should be able to finally
recreate the Tachyon HUDs and expand in the future. This is a
feature we’ve been wanting/needing since we started.

Not a great deal of developments due to the economy and
folks finishing up school, but we’re still here.