The FringeSpace Project

FringeSpace – Year 7

September 26th 2006, when RazorsKiss and myself started FringeSpace we knew we were
starting something big and we’d be over our heads from the get go. While that’s
certainly been a consistent theme over the course of our project, it’s been a
ongoing learning experience.

In review:

In late 2012, we closed our forums, rebuilt the website totally, and moved our
forums to Hard-Light.

In a collaborative effort with some helpful people at the Xentax forums, we
managed to figure out the audio format used for the in-game music, and recompiled
them, to release a complete soundtrack for Tachyon the Fringe.

Over the last year Z64 has rebuilt the model extractor from scratch pretty much
and allowed us to get small to medium content out.

From there, we got all 11 of the Tachyon powerups / refills in FSO.

We squashed about 45 bugs while keeping up with the new SCP releases.

Our Tachyon Facebook group of fans has grown to over 300 strong.

Lastly, we have recently completed rigging of 18 primary ships so they are
all in game.

For the interested, these are:

-Gal Span-
Pegasus
Orion
Poseidon
Archangel
Phoenix

-Bora-
Battleaxe
Mace
Cutlass
Warhammer
Claymore

-Pirate-
Demon
Manta
Marauder
Nighthawk

-Merc-
Gar
Corvus

-Other-
Mako
Worker Drone

…and we have another 7 about halfway completed already. This doesn’t include test models, new
higher poly replacements, or structures we’ve imported already.

As this is a large enough set to meet our initial alpha goal, we will be transitioning from
working on models, to polishing the interface; namely the HUD and game menus. While a good deal
of ship handling was polished in the past by staff, we’ll also be taking a look at this again,
since features and models have changed. For example, we didn’t have gun convergence in 2006…

What we will need however, is some additional talent. Namely someone with some familiarity with
FRED, and we’ll be needing some help with LUA scripting. If one or both of these is something you
can work with, we’d like to hear from you!

There’s also an opening for a texture artist for a handful of new models, but this isn’t
an urgent need currently.

So there you have it. Even though we’re one of the smallest mod teams, we still keep pushing
on towards our release. We hope the following year will be more productive and look forward
to sharing more progress with y’all.

Thank you… friends and fans alike, for all your support.

~ JGZinv

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